EDU510

OVERVIEW of LEARNING IN UNITS 1, 2 AND 3 FOR Post University Course EDU510-30_The Cognitive Science of Teaching & Learning_2022_23_Term3

by Andrew Parrella Post University

Dr. Mary Mills

Learning in the first three Units of Post University Course EDU510-30_The Cognitive Science of Teaching & Learning_2022_23_Term3 was an enlightening to say the least. Beginning with understanding Cognitive Science, we learned about the development and enthusiasm that teachers can bring to the learning environment can be enhanced through inviting students to become active learners. This can take place through helping student development more intently by analyzing, evaluating, and problem-solving a wide range of learner outcomes.

The relationship between the many theories of learning, teaching principles and cognitive aspects of mental processes that produce learning is a start. Learning from one theorist (Thagard, 2019), we can apply a view of cognitive science that introduces some basic concepts through history observed. These are introduced as: methods with representations and computation. Approaches, that the terms of: Formal Logic, Rules, Concepts, Analogies, Images, Connectionism, Theoretical Neuroscience, Bayesian, and Deep Learning play individually or collectively, have applications that defined how cognition plays specific influence or a role over student’s learning.

It is theorized that the best way to grasp the complexity of human thinking, “….is to use multiple methods, especially psychological and neurological experiments, and computational models…. Theoretically, the most fertile approach has been to understand the mind in terms of representation and computation (Thagard, 2019).

The Schematic summary of these current theories can give profound knowledge to teachers about how the mind works and a better understanding of why and how people learn in certain ways.

Rules for example make up the mental representations that are similar in the logical predicate. (Thagard, 2019). This helps form behaviors.

Concepts for example are about written and spoken language and matching this with the greater world (Thagard, 2019). The “slots” that people have organized in their brain helps to activate matching, becomes inheritant and translates into a different information gathering then rules (Thagard, 2019).

With Analogies we can understand that processes of retrieval, mapping, adaptation, or analogs then produce behavior that way (Thagard, 2019).

Images are remarkably interesting as the pictures are visual and help with spatial information which can translate to the learner differently then verbal descriptions can (Thagard, 2019). It is the different constructing and manipulating that can develop intelligent behavior (Thagard, 2019).

Connectionism is the network which simulate by methods or aspects which decide, explain, and give language understanding. Activation and learning through a unit to unit can also produce a behavior or connection to another (Thagard, 2019).

The Theoretical neuroscience, or the mathematical and computational theories and models of structures and processes of human and/or animal brains gives the biological influence and introduction and importance of neurons in the “hippocampus and the cortex” (Thagard, 2019), direct blending of mental functioning. The “synaptic connections” (Thagard, 2019), and sensatory importance of the nerves or neurons functioning is extremely relevant.

For the theories of Bayes,’ we get the hypothesis the how of the mind conducting functions, statistical correlations, and conditional probabilities (Thagard, 2019). Because applying probability computations to statistical representations is a mental task, this is important for learning.

Deep Learning and the introduction of AI and game playing and the ability of learning by building on the ideas of connectionism and neuroscience and the study of neurons and their influence on success of the brain for action and even layered networks (Thagard, 2019), are relevant as they involve “imagery, emotion, and analogy” (Thagard, 2019).

For overview purposes, the intricate definitions of Cognitive Science and influence over learning is important as each is different yet very interconnected in application.

As stated by (Thagard, 2019),” …cognitive science can be taken as an object of investigation in the philosophy of science, generating reflections on the methodology and presuppositions of the enterprise.”

In the Video How We Learn, (Forney ISD: YouTube), the connection of traditional learning methods to modern day learning methods is described and we learn that by “hijacking brains,” (Forney ISD: YouTube), we can disassemble our past methods and focus on tapping into our short-term and long-term memory with environments that are pain free and safe while creating a risk-free learning zone or environment. This is an important theme and basic principle of learning reflection that can only enhance the learning for students and one that is stressed in our Post University classes first of three Units.

Developing further use of learning a focus on the incorporating of the use of logic, rules and concepts and images in teaching is necessary. Why, because it is these three where we can see that even though there is crossover in all the learning theories, these three are readily used in many environments in teaching. Logic is about, “…. the nature of all the representations and computations that explain how the mind works” (Thagard, 2019).

Rules being the second part of our learning about cognitive science and is important rules they are systematic and create procedures that people must follow making mental formation and creating behaviors.

Concepts or the written and spoken lingual mental representation is critical for learners to map out the similarities and/or differences of bundled features of schema (Thagard, 2019).

As the focus of learning narrows in with theories, Images help learners to inspect, find, zoom in, turn around or rotate, transform, and construct computational procedures (Thagard, 2019).

After the definitions of the theories of learning, much data on game-based learning was introduced in our next Unit 3. The incorporation of this data helped to instill the mental representations commented on previously by helping Rules, Concepts, and Images especially by strategies through Explicit Teaching, Group Learning, Reflection, Analogies (Ferlazzo, 2017), which helped us to discover that the transfer of learning by using games for example helps to enhance that learning through individualizing the student or learner’s different unique learning skills whether that be rate, specified method or skill.

We learned through YouTube Video (Thomas, 2018), that games are breaking the mold in learning and are changing the format for teaching. The example used of Texas A&M University of games in Art History, with a “twenty-seven percent,” (Thomas, 2018), improvement in learning as well as other uses of games are proving that this is becoming more accepted in the curriculum of educational institutions. As game playing’s goals are 100%, students become motivated to strive harder to obtain that percent. (Thomas, 2018).

Mastery in education is a key term and the concept of “rewinding a plan of action” or planning for a “window seat,” that is used in (Thomas, 2018), is useful as we see we can change our methods of learning at anytime and regroup the process to get to the goal of the window seat.

REFLECTIONS ON THE PROCESS OF CONITIVE SCIENCE AND LEARNING ENVIRONMENTS AND CURRICULUM

As I learn increasingly about the science behind the process of learning, I am amazed at current trends in education and the recent focus on Games being introduced in our modern educational systems is slow but steady. It appears to me, that as we move forward in the complexity and design of education that some basic concepts were forgotten. That is the power of play. Remembering years ago, after taking an Educational Psychology course and its rigorous emphasis on theories, etc., the one thing that stuck out in my mind that I truly remember was this.

Play is the highest form of learning. One of the first to formally highlight the educational benefits of play was Fredrick Frobel in the 1890s (Drew, 2022).  His toy which was titled, ‘Froebel’s gifts,’ were said to help the cognitive development of children. The challenges would build on the last one and required a new exercise for new strategy.

Maria Montessori (1910’s) approached play in early childhood education my a “hands-off” approach and the teacher was an observer (Drew, 2022).

In contrast, another approach by Reggio Emilia in the (1950-1970s) which was founded by Loris Malaguzzi sought out value in play. Believing the teacher should play with the child, or “co-learning” (Drew, 2022).

A third example of play is The Forest Schools Approach (1990s) in Scandinavia which outdoor play and risk taking encouraged to challenge and help with self-reliance in an unstructured environment (Drew, 2022).

These approaches to learning can intensify positive outcomes and personally, I would encourage their use and expansion in the curriculum of towns and cities.

In my home community of Groton, Connecticut, Magnet Schools have been implemented and encourage many facets of individual learning geared towards a child’s particular strengths from the STEAM Magnet School, Discovery Magnet School – Creativity and Curiosity, Active Exploration Magnet School – Play and Ingenuity- Arts Magnet School and Environmental and Marine Science Magnet School. (Grotonschools.org)

I am excited that our local school system implemented these historic changes and with the challenges of COVID-19 and home schooling, the continued program curriculum is ongoing.

Applying these connections to the reflection of “how would this affect my teaching,” for example, I would suggest that I have used games in the classroom many times, usually with word meaning or use development and math as well to enhance thinking in the calculation sense. It has been highly effective and using teams in an elementary school setting was successful when covering as a substitute several years ago.

I had to totally engage a fourth-grade class in learning words and the only way they would respond was to totally change the former learning reading out of a book method. By using a spelling bee team format, we had teams compete with expectations of success with basic rules of an error of margin with rewards of longer recess for example.

The students really learned the lessons well that day and the hours of reading about how to use a word seemed to flow more quickly when standing up in from of others. The environment was non-invasive, non-threatening and even if an answer was wrong, there was no punishment. Another words, this was a safe environment.

I believe in this case, the actual demonstration to the class students, the enthusiasm, the excitement, and the fact that the children were learning in a game format was inspiring to a very structured curriculum and by bringing something new to the table, there was no denial that the controlled language application in a new format worked. Administration wanted me to be always the main substitute after observing my teaching method.

All this technical data and application made again realize how effective bringing games into the learning process works. My thoughts were about the game show Jeopardy! Yes, remember how you saw the contestants pick a subject and then had to choose an amount to try to win that section of the game and hence highest amount of money. That game made me think how effective game challenges could be and were – not just for children but for adults as well. I remember my grandmother recalling memories from these shows and it kept her mind sharp and intact. It was also a living history learning moment for me, and many facts were incorporated through the social interacting and at that time TV technology.

To implement these ideas, educators can be as creative as need be and apply to many situations.

The question arises:  What ideas do others reading have for a learning environment that supports what our theorists in education have been saying for years? Why has it taken so long for our educational system and curriculum to catch up? And lastly, why is the risk taking that has taken place in last centuries taken another whole century to for us to have to take risks now from a mediocre system?

Here are some interesting games we can apply to curriculum or individual learning:

https://www.prodigygame.com

Language Arts Games for Learning:

Vocabulary Spelling Cityhttps://youtu.be/xLdqNaPgdJk

https://webcdn.prodigygame.com/6b9fc26-1115/static/51a5dc9e19f188771ebbaa1015c712ab/d7dbe/09729b54-b5e3-43d0-bc7a-4100586542c5_vocabulary-spelling-city.webp

Wallykazam! Letter and Word Magic

https://webcdn.prodigygame.com/6b9fc26-1115/static/5374db162497ba6d7f7b6bc591736a03/5d524/11b91b72-f800-49a3-ba83-33f639d49215_wallykazam.webp

Learning Games for Kids: Health

https://webcdn.prodigygame.com/6b9fc26-1115/static/290350d2c69480261b7f8cdc779d4688/5c686/37df2a8d-11a9-4032-8fc1-3cba65cf9b98_learning-games-for-kids-com.webp

How Prodigy English Works link:

References

Drew, C., October 23, 2022. Play Based Learning- Benefits And Challenges.

HelpfulProfessor.com. https://helpfulprofessor.com

Groton Public Schools. Groton Public Schools K-5 Magnet Elementary Schools. Retrieved from: https://Grotonschools.org

Prodigygame.com retrieved from: https://www.prodigygame.com/main-en/english

Thagard, P. (Spring, 2019, Edition). Cognitive science. In Edward N. Zalta (ed.)The Stanford Encyclopedia of Philosophy.

Thomas, Andre. (May 10, 2018). TedxTamu: The Effective Use of Game-Based Learning in Education /[Video] YouTube. https://www.youtube.com/watch?v=-X1m7tf9cRQ&t=8s

Metacognition, Learning, Memory and Theories Post University EDU510: by Andrew Parrella – MED Program: Instructor Dr. Mary Mills 11/26/2022

Metacognition, Learning, Memory and Theories

by Andrew Parrella

Post University EDU_510 The Cognitive Science of Teaching

Dr. Mary Mills

Metacognition is defined as “thinking about thinking” (Livingston, 2003), therefore has to be looked at to see how it affects whether or not cognition is actually being done about how human beings learn in “…variables…about ow human beings learn and process information, as well as individual knowledge of one’s won learning processes.”

Metacognitive experiences and the involvement of strategies of regulation as stated by (Brown, 1987), are in sequences therefore are defining that a genitive goal has been met. The relevance to learning is a form of explanation and relates to understanding the deeper “how” and “why” in processes and helps the consciousness. This, and cognitive sciences explanation can be enhanced as we as educators become more aware of the strategies to help adjust the thinking and analyzing of the learner appropriately. Skills of knowledge, the educational training programs or modules can be altered to obtain many principles related to our learning and work settings to enhance processes.

Through Perkin’s theory of teaching and learning through using methods of deconstructing and reconstructing (Perkins, 2009), by making learning whole and using the metaphors of the expert himself through steps (7) we gain practical application. By working on the hard parts as in the example of playing the piano and not just practicing correcting mistakes over and over, we can see the contrast to that approach to one of golfers and “bunker” drills (Perkins, 2009) whereby improving sand shots through practice goes towards the understanding of the task only gets better by “restructuring old performance,” (Perkins, 2009). Deconstructing and then reconstructing the hard parts is done in a new and better way. (Perkins, 2009).

The old “take it to heart, keep it in mind, and do better next time” (Perkins, 2009), is a slighting of the hard parts can be a slighting of these hard parts better known as the “hearts-and-minds theory” (Perkins, 2009). This old method mostly used worldwide can be elusive as communication as to what to improve is vague and general. Not enough or proper feedback to inform the “what” needs to improve is the flaw.

Even with newer method such as “error logs,” used in a student of Perkins, William Kendall and an algebra class did not improve performance as constructive information related back to the learner did not help students find where the answers were (Perkins, 2009).

We need to embrace the hard parts and by working to address them, the structural challenges of teaching and learning can be improved (Perkins, 2009). As Ericsson identified so important for learning is to in the “versions of the deliberate practice,” we need to ongoing assessment that is actionable. As Kenna Barger used questions to challenge her bungee jumpers to assess the lengths of elastic and specificity to lead to correct answers, the method of challenging those specifics leads to more learning (Perkins, 2009).

Peer and self-assessment are good and goes beyond just instructor feedback which opens more guidelines about answers (Perkins, 2009). Rubrics can guide an assess but are better when more question or varied viewpoints can assess as well.

Feedback therefore is crucial and can be corrective, conciliatory, or communicative and each has benefits with the most far reaching as in clarification, appreciation, concerns, or suggestions, with deeper platforms for more information exchange (Perkins, 2009).

Anticipating the hard parts and relating this all to cognition, memory, attention, and transfer of learning is through the “how” do we get to point A to B, then the “why” are we doing this which gives meaning and more information of consciousness as the information is retained.

The impact of emotion, attention, motivation, and culture on the application of these cognitive theories in teaching are apparent and as stated in (Marchetti, 2018), “…consciousness is a unique way of processing information, in that: it produces information, rather than purely transmitting it; the information it produces is meaningful for us; the meaning it has is always individuated.”  In addition, it is noted that, “Attention originates and is deployed from a single locus inside our body, which represents the center of the self, around which all our conscious experiences are organized (Marchetti, 2018). Attention also is the determining factor of the “conscious experience: Periodicity and phenomenal quality” (Marchetti, 2018). For the information, we learn to be complete, however, we need what Marchetti defines as, “…modes of givenness of conscious experience and the stream of consciousness,” (Marchetti, 2018). This requires a “working memory mechanism,” to assemble all the information by our attention (Marchetti, 2018). Marchetti’s (Marchetti, 2018) references to what theories of consciousness used by cognitive psychologists and their basis on “the mind-as-a-computer metaphor,” is important as it suggests that the module at the end of the chain of behavioral response is therefore “consciousness” (Marchetti, 2018). Better termed the “operating system,” [Johnson-Laird {98}], “central processor [Umilta {209}], or “supervisory system” [Shallice {190}].

These suggestions also limit the conscious experience until we add experience and the “…. continuously modifies the person and the way he processes information….” (Marchetti, 2018). This makes it known that that in theory each person experiences information and the processing of information never the same. Other theories, such as the “Integrated Information Theory of consciousness (IIT),” (Tononi, [202], [204]), and (Tononi and Koch, [205]), introduce properties of consciousness or “axioms” (Marchetti, 2018), and physical properties and a mathematical framework for the properties and operational basis. Specifics of essential properties would include: “intrinsic, composition, information, and integration,” each with specific relations to consciousness and learning.

All these theories including such as IIT which can be defined as “protoconsciousness” or “non-cognitive consciousness, instead of “cognitive-consciousness” (Cerullo [28]), appear to categorize one type of information processing as general – IIT and others as more closely related to cognitive-consciousness that leans towards biological emphasis and perspective as well as evolutionary factors involved.

Since Conscious Experience or CI is objective with many theories that can be disputed, it is another theory that states that, “….human beings are self-organizing systems, that is, systems that are able to configure their own internal structure in response to perturbations from the environment in a manner that is anti-entropic (Marchetti, 2018). The UTI or unified theory of information is one that is more accepted in learning theories however not exclusively. It does support, “…schemas…various kinds of orders….” (Marchetti, 2018).

Lastly, (Marchetti, 2018) cites Luhmannn’s observation of messages that even though observed by one may produce “different information for different people.”

Conscious experiences therefore are relative to the people who are experiencing them and can be varied, especially important in learning. This applies to language, sociology. The involuntary, and voluntary contributions of alterations of experiences we learn therefore are transitory for the conscious experience (Marchetti, 2018). “Invariant dimensions” in the self can also have wide ranging experiences from fluctuations in phenomena and subjectiveness in conscious experiences are noted.

For attention and the ability for us to understand the information, we select, and focus related to us or our “goals” or “saliency” (Marchetti, 2018).

Periodicity, or “succession of discrete states” (Marchetti, 2018), forms our conscious experiences. Neurophysiological investigation is now confirming that, “…a seamless flow of information is actually the result of the combination of assembly of distinct processing epochs, which are produced by a periodic processing whose physiological basis is provided by electrical neural oscillations (Baumgarten et al. [ 15] ; Blais et al. [ 17] ; Busch et al. [ 21] ; Doesburg et al. [54] ; Fingelkurts and Fingelkurts [63] , [65] ; Fingelkurts et al. [69] ; Kranczioch et al. [109] ; Mathewson et al. [138] ; Neuling et al. [159] ; Romei et al. [177] ; Van Dijk et al. [214] ; Varela et al. [220] ; Wutz and Melcher [227] )(Marchetti, 2018).

As the stream of consciousness flows continuously between thoughts, objects and then other new thoughts and objects, we can see that, “Attention alone is not sufficient for the more complex forms of conscious experiences to occur. For sure, attention ensures the selection and shaping of basic pieces of information of conscious experience. However, another mechanism is needed to combine and assemble them. This mechanism is working memory (Marchetti, 2018).

Marchetti’s (Marchetti, 2018) analysis and studies show that the belief that, “…. attentional activity also determines two other most relevant features of conscious experience: periodicity and phenomenal quality”

Finally, to sum up the importance and detailed analysis of attention on periodicity, experience, and processing, we can see the interconnectedness of how teaching for each learner would or could produce different and varied learning outcomes. Measuring the outcomes could be a challenge for educational institutions as the delicate balance of complex factors of conscious learning, including attention, memory, and transfer of information has been studied from many theories being introduced to challenge one another and which are most prominent in that process.

Because humans by nature are unique and complex, it is no doubt that learning is unique and complex. We can see some vastly different focuses on theories that show how the conscious experiences are like a continuous flow of constantly evolving things and the mention of a “flowing river,” (Marchetti, 2018) as an example of this is so prevalent.

The detailed date presented above is an overview of theory. Now, how can we as educators take this to the next level. One way that this can be done is for curriculum designers and educators to learn how to actively apply the lessons of the theory into practice. That would be to by trying to tap into the areas defined in learning that we can have control over. These could include current curriculum changes being implemented through Magnet School Programs which has been done in many towns in Connecticut for example. Since the health crisis of COVID-19, we must include an online option or component to address the home-schooling necessary for addressing the possibility of future a future crisis which we are not aware of yet. We also should be using all forms of media to maximize the learning potential. A perfect example of this could be similar to the movie Sister Act, where singer Delores becomes a sister and has to totally change her music class curriculum to meet the cultural needs of the students who are totally disengaged, unmotivated, and cannot seem to remember, be engaged, or even want to process the music they should learn. A bit of a dramatic representation of a major overhaul of a failing curriculum, but one that I am sure every family or student can relate to.

Other examples of taking learning to another level and is currently used in the Magnet programs in the Groton Public School system is one such as the Marine Science Program which takes students down to the environment of being on the coastline for first-hand sight, hearing, and touch to deepen learning.

These are just a few examples, but whether it be language skills, studying abroad, math skill and seeing how a bridge is built in measurements, or visiting a historical sight, attending a concert to expose students to new music, all can be used to help transfer learning through exposure, processing, forming opinions, and taking learning skills to new levels.

Graphics on Thinking:

child Head.Children Learn to think
Concept Drawing For Creative Thinking

Link to YouTube Video on Memory:

https://www.youtube.com/embed/4tfh7vs0MIc?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en&autohide=2&wmode=transparentResource on How Memory Works

Link to YouTube Video on Metacognition:

https://www.youtube.com/embed/elZFL4FLVLE?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en&autohide=2&wmode=transparentResource on Metacognition

Link to YouTube Video on Motivation & Emotion

https://www.youtu.be/t SpWARKH-I

https://www.youtube.com/embed/t_SpWARKH-I?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en&autohide=2&wmode=transparentResource on Motivation and Emotion

References

D’Agostino, A.(2016). AP Psychology: Motivation & Emotion /[Video] YouTube: https://www.youtu.be/t SpWARKH-I

Livingston, J. (2003). Metacognition an overview. ERIC.

Marchetti, G. (2018). Consciousness: a unique way of processing informationCognitive Processing19(3), 435–464.

Perkins, D. N. (2009). Making learning whole: How seven principles of teaching can transform education. Jossey-Bass. 

Peterson’s Test Prep. (April, 2020). Metacognition: The Skill that Promotes Advanced Learning /[Video] YouTube: https://www.youtube.com/watch?v=elZFL4FLVLE

Blog Reflections

This blog is a focus on recent learning from Post University Course titled: EDU510_30_The Cognitive Science of Teaching & Learning_2022.23 Term 3

By Andrew Parrella – Student in MEd Program

Instructor: Dr. Mary Mills

December 7, 2022

Theories of learning and Cognitive Processes

The relationship between the different theories of learning is vast and can be applied to modern teaching principles when we understand more about how our cognitive processes work. In cognitive linguistics for example, neuroscience from the theoretical and experimental historical sense has used methods that can adhere to a philosophy that allows cognitive science to be able to deal with fundamental issues that say that an experimental and computational approach towards the mind is based on a “normative” base of “questions” (Thagard, 2019). These questions help us have a starting point to better develop the hypothesis that, “The central hypothesis of cognitive science is that thinking can best be understood in terms of representational structures in the mind and computational procedures that operate on those structures” (Thagard, 2019). We can then break down the theory better to be able to apply such methods towards teaching and learning. For example, in Representation and Computation and the use of “connectionist” theories we must include neural networks be they artificial or other methods. (Thagard, 2019).

We can further propose that our brains and learning are similar to the belief of Connectionists and their proposals of, “….novel ideas about representation and computation that use neurons and their connections as inspirations for data structures, and neuron firing and spreading activation as inspirations for algorithms….Cognitive science then works with complex 3-way analogy among the mind, the brain, and computers” (Thagard, 2019). 

Formal Logic, rules, and concepts then become the underlying base from which we can then move forward to apply learning. As state by (Thagard, 2019), “Concept application is then a matter of getting an approximate match between concepts and the world” (Thagard, 2019). 

The relationships between learning, teaching principles and cognitive aspects of learning can be brought forward through creating effective learning communities. This includes environments that have the four interdependent aspects of focus on learners, well-organized knowledge, ongoing assessments for understanding and community support and challenge (Bransford, et al, 2000).

According to the cognitive research covered in How People Learn, environments that best promote learning have four interdependent aspects—they focus on learners, well-organized knowledge, ongoing assessment for understanding, and community support and challenge. (Bransford, et al, 2000).

In the YouTube Video How We Learn, the connection of traditional learning methods to modern day learning methods is relevant in that in the past the standards were conformity but with over one hundred billion neurons and people having unique brain cells, the focus is turning to “hijacking brains,” (YouTube). This disassembling of our past methods and the focus on tapping into our short-term and long-term memory with the environments of pain free and safe, risk-free learning is relevant. The student must be, free from pain, be safe, and have an environment that is risk-free including these three ingredients to help proficiency through Cognitive Conflict being intrinsically brought about through motivation (YouTube). 

Mental computational methods that can provide greater teaching experiences can include Cognitive Science. These techniques can be used in many age groups for learning and my past experiences with many of them have helped learners in many teaching situations and were successful for students. (YouTube Video, Cognitive Science: How to Improve Your Teaching)

1. Understanding how students learn

2. Sensory Memory, Working, Long-Term Memory

(By helping students throughout these each of these steps by identifying the student’s sensory memory, then applying instructions through working memory by using this to long-term memory).

3. Meaning- students learn better through meaningful experiences – relationship to world

4. Repeating information rehearsed but through questions

5. Time of class instruction (first and last time of class) best for retention (Driscoll, 2005)

6. Practice 

7. Techniques – specifics, storytelling, journaling, Imagery, self-questioning, diagrams, note-taking, outlines, rubrics, Mnemonics, categorization

Important Processes of Formal Logic, Concepts, Analogies, Images and Connectionism in Learning

I would say that Concepts are paramount in my history in my professions as they define the ability of people and learners to have a base to start with. “Concept application is then a matter of getting an approximate match between concepts and the world (Thagard, 2019). If we can connect to the world, we can learn infinitely and then define and refine as we go to sort the data out. In addition, “Concepts can be translated into rules, but they bundle information differently than sets of rules, making possible different computational procedures (Thagard, 2019). This, the translation part is especially important as it opens interpretation methods into the thread of cognition. Remarkably, just as a student organizing data into concepts, slots, and/or hierarchies to determine what sentence structure to use when speaking, writing, or in math when solving a problem such as algebra beginning to end with a pattern.

Images are so important in the mental representation of our cognition and by and through, “Pictorial representations capture visual and spatial information in a much more usable form than lengthy verbal descriptions…. Computational procedures well suited to visual representations include inspecting, finding, zooming, rotating, and transforming (Thagard, 2019). Through the process of teaching to anyone, questions have been answered by a simple picture saving a great deal of time instead of the use of language through description or written sentences when someone just does not understand. Remembering shows on TV years ago when people would see images of people represented through certain dress or hair style such as during the 1970’s show where boys had long hair depicting that era or even back further when crew cuts were in and the muscle cars of the 1950s were popular. People often would either gravitate towards learning about issues based on pictures such as movies in black and while (The Wizard of OZ), depicting a very notable period when color films/movies and that technology were being perfected. Also, remember my history class when on Fridays, our teacher would always have a film on American history where students could see the pictures such as the “War of 1812” and family’s struggling to fight for freedom, etc. We can see this as, “The processes for constructing and manipulating images produce the intelligent behavior (Thagard, 2019). I remember when teaching many times during a second-grade class where I would have to use the image of a picture to reinforce a concept of defining a word spelling of a commonly use word such as: there, their or they’re. That required using objects or people to have students get a picture of the difference!

Game Based Learning as Strategy in Learning

Game based learning can be an instructional strategy and approach by increasing student engagement and motivation by enhancing student’s mental representations through Logic, Rules, Concepts, and Images by introducing different or new rules, concepts, and images into the teaching process.

Instructional strategies that can be creative and have proven in increased learning are enhancing the five mental representations. These strategies are: Explicit Teaching, Group Learning, Reflection and Analogies (Ferlazzo, 2017). In his instructional video on this process, we learn how the transfer of and the cognitive ability to embrace the learning challenges is done through explicit teaching, group learning, generalizing, reflection, analogies, and metaphors. To make transfer of learning from situation to situation is very dependent on near and far. Near is that applied to similar subject matter, far applied to a different matter (Ferlazzo, 2017).

Through the former strategies it is in the application of all the five processes which help the students learn. This interchange of information helps define the personal improvement process geared to the student’s learning process. This is especially important as each person learns at different rates, ways, and methods.

Another exceptionally interesting and proven method for teaching and trainers which is now breaking the mold on old teaching methods is games. Games are methods of learning just as books are ways for people to learn. Examples in the YouTube video by (Thomas, 2018), documents examples through Texas A&M University of games being introduced in Art History, with a “twenty-seven% improvement in learning (Thomas, 2018). Other subjects in English in Poland have been documented and the examples in the video of getting a 100% mastery like running a marathon to strive for that is most important in game playing as it is always to achieve that percent.

Educational standards of 100, 90, 80, 70 percent and so forth are used in academic measurement but in games, the goal is always a winning 100%. Other examples, such as Engineering, calculus where failure and fear are common, are being used to increase the percentage of learning and success. Engagement, motivation, and advancement of detailed information learning have improved with game introduction and application (Thomas, 2018). In Italy, learning and understanding went up to 100% in a documented classroom game inclusion (Thomas, 2018).

For application in currently used work environments, games can be slowly included in my work environment to apply to customer relations and guest understanding of learning their benefits at the casino in relationship to even better gambling or gaming habits. In other environments, such as with past teaching jobs, games have proven effective by tapping into different students learning comfort levels with understanding a concept through images, analogies to life issues (especially in history classes), and use of logic or logical conclusions as to why concepts they are learning such as language or mathematics are used to communicate, measure or conduct basic monetary transactions for example.

One of the most interesting concepts of the video describe how fear of failure was changed by game introduction for 100% proficiency in skills. This, and the concept of rewinding a plan of action and the example of planning for a “window seat” on a plane (Thomas, 2018. is outstanding in that we can apply multi transitional change in the learning process as necessary or desired. This can reduce learning time, increase proficiency, and even be positive economically for education cost savings.

Emotions Involvement in Learning and Roles of Teachers

Emotions and learning and the role of the teacher’s influence on game introduction into the learning environment can be positive. In Making Learning Whole: How Seven Principles of Teaching Can Transform Education, (Perkins, 2009) describes his recommendations of the seven principles that can be used to help change or transform the process. Because elements are crucial to the definition of how we learn as a base, we learn about them first then do the learning by his references to “elementitis” (Perkins, 2009), or putting parts of learning things together over time.

Discovering that piecemeal curriculums (Perkins, 2009), and referencing to Linda Darling-Hammond’s The Right to Learn, the problems with curriculum being such indicates a fractured system. Even the No Child Left Behind curriculum changes as noted in Educational Researcher by (Au, 2007), sorted this curriculum further diverting the parts or “bites” and did not solve this issue.

Hence, through the seven principles of learning:

Play the game- Threshold experience

Making the game worth playing- Clarification of what makes games worth playing

Working on the hard parts- Revisions for perfecting

Playing out of town- Stretching and adapting skills and insights

Uncover the hidden game – Smart strategy and multiple layers beneath the obvious – not misunderstanding – deep learning vs. surface skating

Learn from the team…and the other teams – Art and craft of coordinating

Learn the game of learning – Learning to learn. The self-managed learning challenging oneself.

As in Ellen Langer’s reference to mindless patterns of learning in The Power of Mindful Learning, (Perkins, 2009) reflects on a curriculum in need of reform. Games can change this pattern by as in language and math whereby the “why” is addresses and not just doing it for memory. History and science and the pattern of cognition may work differently as student’s cognition and motivation may be gravitated towards one subject more then another for example.

To achieve the necessary learning as used in Perkin’s model of baseball reference and step by step approach the incorporation of learning an action as well as learning the reasoning behind the action is enforced therefore learning is achieved and retained better. (Perkins, 2009).

In contrast to cognition however, emotion brings additional factors into play,” ….Some investigators use definitions that incorporate the concepts of drive and motivation: emotions are states elicited by rewards and punishers (Rolls, 2005)….Others favor the view that emotions are involved in the conscious (or unconscious) evaluation of events (Arnold, 1960) (i.e., appraisals)…In addition, “Some approaches focus on basic emotions (Ekman, 1992) (e.g., fear, anger), others on an extended set of emotions, including moral ones (Haidt, 2003; Moll et al., 2005) (e.g., pride, envy) (Pessoa, 2009).

Because the process of emotions involves the brains neuro-functions and the complex synapses of chemical reactions, the anatomical basis for cognitive and emotional interaction is dependent on our understanding of the emotion and cognition is anatomical in nature.

“Advances in our understanding of brain connectivity suggest that a given brain region is only a few synapses away from every other brain region (Sporns et al., 2004: Sporn and Zwi, 2004).” “…the brain is configured according to a small-world topology in which the path length between nodes is small-typically, cortical areas are connected directly or via just one or two intermediate areas (Hilgetag et al., 2000; Sporns et al., 2000) – and nodes are highly clustered (Sporns, 2006)…Thus, a careful consideration of brain connectivity is informative in understanding potential cognitive-emotional interactions” (Pessoa, 2009).

Recent studies have noted that in addition to that precious connection of emotion to cognition that, “Notably, recent anatomical evidence suggests the existence of specific topographically organized prefrontal-basal forebrain-prefrontal loops (Zaborszky et al., 1999; Zaborszky, 2002; Zaborszky et al., 2005), so that specific prefrontal cortical targets of the basal forebrain connect to back to sites from which the corticopetal fibers originate…such loops provide a direct substrate for cognitive-emotional integration….by allowing amaygdala signals to be broadcast widely….to be important for the control of attention” (Pessoa, 2009).

The factor of attention is key and the interaction of emotion and learning and “loops” providing cognitive-emotional integration and broadcasting widely is important in the control of attention and emotional learning (Pessoa, 2009).

Emotional Intelligence (EI) and its introduction as a valid form of learning to the process (Mayer, et al, 2008), even with the distinction of “nomologicality” (Pessoa, 2009).

Intrinsic and extrinsic motivation are relevant to learning (Mandler, 1975), and (Lyubomirsky et al. 2005)’s assertion that people can be better decision makers is based on specific-ability models that prioritize emotions in thinking and learning (Mayer et al., 2008).

Adults, children, and influence of all the colliding factors involved in emotions such as age, culture, inside developed beliefs, as well as outside influences can be so spread out on a spectrum that so many theories have developed, and differences have occurred as the influence of emotion and motivation. A prime example of this would be things like why one person would be motivated to do better in school, sports, music, outdoor activities, treatment of people, or duties at work. One individual may be motivated by money, the other by just helping people in a work setting. In other circumstances, some students love learning to learn, others are motivated by advancement in career that can be obtained through advanced degrees just as people in sports may be motivated by new adventures or winning as a form of best achievement. The differences are so varied and what motivates one person can be different for another. Hunger, thirst, community and tenacity or motivation through desperation.

The four ways of motivation as discussed as Instinct or evolution, traits, complex genetic predispositions versus drive reduction theory and homeostasis, incentives to entice or repel behaviors and Optimal Arousal motivation balance of stimulation and boredom, people are polar oriented, Maslow’s hierarchy (Clayton, 2018) of needs process of human development. Sex, hunger, need to belong does motivate even if not all done all the time. These large basic needs do control many actions and can influence learning immensely through biology and psychology. (Psychology, culture, and mood influence). Studies on food deprivation affected the motivation in all areas. This effect on biology, psychology, and socially was significant as well (Siegel, 2022).

Consciousness, Attention, Memory, and Transfer of Learning

Attention and memory and the aspects that influence anticipation and instruction for the hard parts would be defining “deconstructing” the parts of learning and then “restructuring” our teaching strategies, so we do not fall back into the past of “heart and soul” learning which has been proven to not be the best way of learning (Perkins, 2009). We must care, understand, apply new opportunities and innovative approaches that will help to realize that through “assessment” of the learning we should do this early and often (Perkins, 2009). Strategies in the support of best support of dealing or addressing the hard parts of learning are through a range of changes including being willing to have teachers and curriculums design or be designed to have feedback that will go beyond partial learning and to “Play the Whole Game,” (Perkins, YouTube). By doing our part and thinking ahead, the hard parts of learning, “…. a pattern of isolation and reintegration can help to ensure that working on the hard parts happen in a potent way” (Perkins, 2009). Assessment, questions that are specific to the why and calls for evidence and honest feedback help to deepen the learning avoid “heart-and-minds theories of past (Perkins, 2009). The old learning instruction sets up, “…. slights rather then embraces deliberate practice” (Perkins, 2009).

Another example of the learning is the to break down the learning or do the “junior version” (Perkins, 2009) as in learning piano lessons where we do not only concentrate on the easy tasks but for the harder ones, we go deeper to reconstruct them to learn them. Repetition does not necessarily improve the hard parts and the example of golfers in the “bunker” (Perkins, 2009) addressing on how to overcome the hard part of golfing in the rough is a good one. By restructuring old performances we can  obtain knowledge through Ritual (Assembling), Inert (Not used but there), Foreign (Challenges in bundles), Tacit (Intuitive Response to complicated situations), Skilled (Starting from small to large), Conceptually Difficult (Advanced Knowledge Learning), to grow toward presentism (today’s attitudes) or centrism’s (mistaken evils), and/or develop a “rhythm” of learning around the hard parts (Perkins, 2009).

The goal is to be embracing not slighted and through assessments (peer and self) as well as communicative feedback (Perkins, 2009), we can understand the methods of types such as corrective, conciliatory, and communicative all methods with purpose-the most effective in the positive of these subjectively would be through communications of: “clarification, appreciation, and concerns and suggestions (Perkins, 2009). As learning environments can vary and curriculum as well, the most interesting example of the learning the “wholes” rather than “elementitis” of rehearsal is the expedition in the desert terrain and student understanding of the South American Jungle (Perkins, 2009). This is excellent as it proved the “play out of town,” (Perkins, 2009) setting was citing knowledge is not inert but trends towards different thinking and learning methods incorporated. Just as the example of student’s minds can be different in the “presentism” history example and historical events viewed in today’s attitudes, this shows a range of varying scenarios of wide-ranging hard parts that teachers would face. A strategy for this could be to have students apply another method of how they look at things such as Israeli and Palestinians looking at Northern Ireland conflicts (Perkins, 2009).

Teaching strategies must be designed to use every means possible to be able to transit from the peer reviews (all areas, teacher, students, others) to communicate valuable feedback about or what is implicit that works to obtain the whole game.

Hidden Games and Social Contexts in Learning

The Hidden Games and Social Contexts are so interesting in learning and when we can use the strategies that (Perkins, 2009) defines for finding the hidden as listed below we can delve more deeply into uncovering not only the game but how to plan to use it. 

  • Strategies for finding the hidden game
  • Devise reasonable version of hidden game
  • Include self-management
  • Teach hidden game by learning wholes, junior versions, laying out, playing, addressing hard parts
  • Evoke Disposition
  • Complexity and pacing in lesser amounts 

The plan and examples used in the description of many examples such as, casual thinking from present to future plans used in his highway redesign for a better commute, the light bulb and marbles being like electrons and energy transfer or complex causality, to the dominoes and surface causality for thinking can influence learners in different ways and although hidden have such powerful influences on thoughts.

Since inquiry is important for the social, science and philosophical aspects of learning the hidden game as described in (Perkins, 2009) analogy of the Harvard Study classes designed to get deeper into thinking about thinking from the basic to broader process, we can also apply this in everyday learning. How, we see how the Ron Ritchhart’s “culture of thinking” can stimulate by cultivating skills as well Debbie O’Hara’s “guessing and saying why” and her Dalmatian dog examples with Kindergartners (Perkins, 2009). 

The significance and examples of the “pregnant women “not being able to necessarily use the desk chairs attached and the challenge of general good belief about the interpretation or belief of desk and association with education still is a hidden meaning that desks are good (Perkins, 2009). 

The neatest and memorable example of the example of “The Wizard of Oz” not necessarily being dramatic but the hidden ongoing nature of a presented game of information is so memorable when ones watches this fantasy film and realizes some reality of the game presented so to speak. 

From the “Rug of Simplicity” or straightforward, “Track of Common Sense” or departure from common sense as in WW1 treaties leading up to another war, “Within the margins of good enough” or like the analysis of a poem for greater meaning not just the parts, and “Inside the cloak of tacit” or thinking or not thinking of how we walk we just do it, and the “Beyond the horizon of readiness” or ready to learn within reach and metal stretching, we have concrete examples of the hidden game at play and cognition (Perkins, 2009). 

Team, collective and participation are other keys to the learning the wholes and of course Vygotsky’s social scaffolding is paramount in (Perkins, 2009) example. This type of social learning is the backbone of his theory and situational and sociocultural learning settings such as the example of the Pizza slices or social endeavor interactions can be good or bad depending on the “situation” (Perkins, 2009). 

Very apparent was the example of the 1979 “thinkback” problem solving pair interactions by [Whimby and Lockhead, 1979] (Perkins, 2009), and the Cross Age tutoring is another effective way to implement age group learning of the hidden. Medical Schools and team solving for diagnosis and the jigsaw approaches for “teams of 4” learning are also significant. 

Social contexts are so many in my own life from the beginnings of a large family of immediate interactions with adults, siblings, cousins, religious people, school associates, work associates, friends and others who have influence my experience where I can actually say I have most likely had at least one type or example of a “hidden game” learned through “social Contexts.” 

One particular and very personal one I will share with you all in my recent life experience in a non-school setting is with a close friend who is undergoing an addiction issue and a form of mental illness. This person is continuing to try everything in their power to get well and I am trying to assist the best I can. However, all the hidden ways or games I may try to teach or help this person is similar sometimes to my being a lifeguard years ago where my life savings instructor said, if the victim starts to grab you and pull you under, then push them away until you can get them to calm down and then you can help them. This is a remarkably interesting concept and not easily applied – one which is lifesaving but, seems to be not hidden at that moment but hidden when you can pull them to safety. 

Learning the Game of Learning and the Dynamic Learning System as Keys to a Successful Teaching Strategy

The focus of the contrast from passenger vs driver is key as discussed in (Perkins, 2009) research.

“When you are a passenger, you are just along for the ride…. Watching the streets go by teaches you something about navigating but leave a lot out” (Perkins, 2000, p. 193).

To learn the game of learning, we must realize that much can be accomplished if we understand, “memory strategies, problem-solving strategies, deep reading and rapid reading techniques, time management…” (Perkins, 2009, p. 193-194)).

The hidden game of learning is often in the head of a learner and that is, “…learning by wholes…” (Perkins, 2009). If a learner looks ahead and sees the big picture of a type of learning about something, then they could be said to be learning about the “…game of learning” (Perkins, 2009). The key notion of “increment progress,” (Perkins, 2009) in learning is important as it proves that helps through the challenge of good positively reinforced expectation by not having everything in place all at the same time. This and being more proactively learning by being in the driver’s seat instead of the passenger’s seat is how we can expand more knowledge due to learning what we may need by doing (Perkins, 2009).

Micromanaging curriculum design can hinder the process of active learning by having learners not learn skills as they are not in control or a different mode of not, “…not so likely to learn the take-charge mindset, the disposition of managing one’s own learning” (Perkins, 2009).

The challenge of learning the game of learning is the paradox of having an organized experience to learn by wholes while not holding back learners from being in the driver’s seat (Perkins, 2009). “Threshold” with “autonomy” is important to be balanced therefore in learning design (Perkins, 2009).

“Student agency” (Perkins, 2009, p. 195), is a term used which in some schools does put students in the driver’s seat is as long as it is “responsible” driving so to speak (Perkins, 2009).

The old terms management and micromanagement are terms that can hinder transfer over to responsibility of putting learners into driver mode, as this determines helping by decisions by “for” student learning rather than “with” students. As described in (Perkins, 2009) Making Learning Whole: How Seven Principles of Teaching Can Transform Education, learning the game of learning means sometimes having students, “…sort the puzzle responsibly by themselves,” (Perkins, 2009 p. 196).

For learning about learning, the passenger seat type of passive learning does not instill deeper learning but rather, shallow learning as stated, “In passenger-set cultures of learning, students fall into shallow patterns of learning (Perkins, 2009).

Studies at the university level such as Saljo at the University of Gothenberg in Sweden, showed diverse types of learning. Some, learning is toward, “acquiring, reproducing, and applying information of a factual character…. Others put understanding at the center and eagerly explore different perspectives (Perkins, 2009, p. 197).

Shallow, deep, and strategic approaches to leaning, shallow (fact gathering), deep (comprehensive understanding and intrinsic motivation), and strategic approaches which combines a bit of both (Perkins, 2009). Because people have more “…performance orientation,” rather than a “mastery orientation,” they appear to look as they have learned but really have not genuinely learned (Perkins, 2009).

Culture, surroundings, passivity, activity, compliance, managed, or self-managed all determine the “emerging qualities,” (Perkins, 2009, p. 198).

Messages in communication is also key and teachers must be able to communicate the best interactions such as the example of tutors in Mark Lepper’s ‘expert tutors’ (Perkins, 2009, p. 199) where it was discovered the best progress in learning was by questions and hints rather than commands.

This brings us the student, “mindset” (Perkins, 2009, p. 199). Israel’s Linor Hadar, showed in her research that in her passenger/driver seat learning contrast where the perceptions of students in passive learning versus active learning environments showed their thinking was broader when they were directly involved in the learning. Ideal learning therefore had taken place in the student’s mind-set when they had desire and hence factors that enabled the deeper learning to take place.

The “what” and “why” questions learners ask are crucial as they help learners quickly assess the necessary factors to bring the subject or task to the next level. “…. playing the game of learning well is as much a matter of attitude as skill (Perkins, 2009, p. 201). The spirit of a positive attitude can certainly bring a bridge to the hard parts and deconstructing and playing the whole game as well.

Cognitive apprenticeship for development of deep and the self-regulated learning. By modeling, coaching, and scaffolding, we find the three parts that can help teacher with the practice of teaching (Perkins, 2009). Student logs and reflection are important can make for proactive behaviors.

The analogy of not, “…it’s easy to get lost in the trees without a good view of the forest” (Perkins, 2009, p. 202), is a good one as it shows that we can have a wide range or “forest” of opportunities if we focus on the design of self-managed learning which can in turn this into “exology” (Perkins, 2009, p. 202).

Playing the whole Game is a self-managed learner who can play and understand that doing the game and how they do it are part of a, “legitimate peripheral participation” (Perkins, 2009, p. 202). In other words, the simplicity of a junior version with a sense of the whole game can make the hard parts be engaged through proactive behaviors that cultivate an environment where responsibility and autonomy provide the parts necessary such as “playing the game out of town” (Perkins, 2009), where the challenge in the environment helps desired different approaches to the learning and questions or challenges can be addressed.

Traditional curriculums are not too traditional and do not become as shocking when changed when the old mindset is altered and presented in a separate way.

To sum up a multitude of multiple of hidden games does exist and team learning, and the practices of self-management will need assessment like anything else so that the developed proactive learners can question and keep learning strategically. Structure of learning or where to implement learning as in blended courses and the style of teaching or where will you put it and what format simple, cultural change, speech, written. These are the ways that learning can be formatted but not exclusively into a DLE. Stand-alone approach versus the infusion approaches or separate courses versus ideas and practices into regular teaching and learning are keyways that DLE can be strengthened or changed.

Implicit and explicit learning related principles are noteworthy as equally determinant on learning but not exclusively a perfect measurement in all cases (Perkins, 2009). This is where elementitis and aboutitis come into play (Perkins, 2009, p. 209).

Multiple ways or choices in learning, or concentration on hard parts, and a “…seasoned Practitioner of exology…” can be one way to control the learning however the “…infused rather than a stand-alone approach… (Perkins, 2009, p. 210), may be the better approach. Always important is the “thoughtful learning by wholes” (Perkins, 2009, p. 210), and without a driver-seat culture or method, learning does not usually succeed.

The notion of: “ It proposes the addition of a dynamicity dimension to interactive learning systems design to reflect the continuous changes in information technologies, learners’ needs and increasing availability of information….The paper concludes with a proposed model that reflects the concept of a dynamic feedback and adjustment mechanism that is generally missing from many learning systems) (Sabry & Barker, 2009). .

The new era of information including, “…Communication Technology [ICT]” (Sabry & Barker, 2009) make it essential that we can deal with the multiple learner differences such age, experience, gender, culture, language, abilities and needs to name some but also included to these complexities are time, work, social responsibilities, etc. A range of challenges requires a Dynamic Interactive Learning System with an exceptional feedback communication method (Sabry & Barker, 2009).

(Sabry et al, 2009) focus on the importance of how dynamic information technology is going towards more then application in our current curriculum learning designs but we must have decision making a key factor being made with “…sensible decisions…” with “…an invaluable feedback mechanism for each student, for each class, for each year for each school for each province, for each state and finally at national level” (Sabry, et el, 2009).

The Interactive Learning System with its variables, interactivity, design must be effective (Sabry, et el, 2009 [Graham, McNeil, & Pettiford, [16]]).

It is important for learner’s needs or a “…. learner-centered design” (Sabry, et el, 2009) to be designed and in place with mechanisms to ensure students achieve tasks and get intrinsic feedback on actions.

Flexibility of expanding interactions, performance, and levels to support the ICT or Information Communication Technology must be in synchrony to fit the ILS to enhance not hinder the process. Therefore “interactivity” (Sabry et al, 2009) is important for the effectiveness of all the process. “Technology and pedagogy” (Sabry et al, 2009), components are important in the learner component of the ILS and to promote the empowerment of students for lifelong learning, education with ICT, if implemented well can enhance learners. “Dynamicity,” added to the ILS which includes information being added that is dynamic and includes all components of technology, culture, global, functional, scientific literacy, information collaborated with skills, teams, personal, social responsibility for an “…. [interactive communication and high productivity]”) Sabry et al, 2009).

Five Learning Theories Video:

https://www.youtube.com/embed/sAxAegfVd00?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en&autohide=2&wmode=transparentFive Learning Theories Link: https://youtu.be/sAxAegfVd00

https://www.youtube.com/embed/2e4GsZFgKQo?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en&autohide=2&wmode=transparentLearning Sciences Theories- Behaviorism, Cognitivism, Constructivism Link: https://youtu.be/2e4GsZFgKQo

https://www.youtube.com/embed/zPFJQqsATOk?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en&autohide=2&wmode=transparentSeven Reasons to Pilot Game-Based Learning With Your Students Link: https://youtu.be/zPFJQqsATOk

https://www.youtube.com/embed/eqSoWurDLio?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en&autohide=2&wmode=transparentThe Importance of Emotions in Learning Link: https://youtu.be/eqSoWurDLio

Intro to Psychology: Crash Course Psychology #1 Link: https://youtu.be/vo4pMVb0R6M

https://www.youtube.com/embed/bSycdIx-C48?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en&autohide=2&wmode=transparentHow We Make Memories: Crash Course Psychology #13 Link: https://youtu.be/bSycdIx-C48

https://www.youtube.com/embed/DqNn9qWoO1M?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en&autohide=2&wmode=transparent5 Keys to Social and Emotional Learning Success Link: https://youtu.be/DqNn9qWoO1M

https://www.youtube.com/embed/jbNpDq7ZUDY?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en&autohide=2&wmode=transparentTeaching Strategies- Gaining Children’s Attention Link: https://youtu.be/jbNpDq7ZUDY

https://www.youtube.com/embed/BKJzl8P3pR4?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en&autohide=2&wmode=transparentPreschoolers – Cognitive Link: https://youtu.be/BKJzl8P3pR4

Emotion and Motivation Image Link and Citation: (Dahhan, Noor & De Felice, Fernanda & Munoz, Douglas. (2019). Potentials and Pitfalls of Cross-Translational Models of Cognitive Impairment. Frontiers in Behavioral Neuroscience. 13. 48. 10.3389/fnbeh.2019.00048.

Dynamic Learning Link and Citation: Bell, Kasey. February 26, 2018. How to Push the Boundaries of School with Dynamic Learning. Retrieved from: https://shakeuplearning.com/blog/push-boundaries-school-dynamic-learning/dynamic-learning-2-2/

References:

Coaching for Better Learning. YouTube Video, Cognitive Science: How to Improve Your Teaching. Retrieved from: https://www.youtube.com/watch?v=tMEOpYpaswc&t=3s

Clayton, M. Abraham Maslow and the Hierarchy of Needs – Content Model of Motivation

[YouTube: [YouTube: (72) Abraham Maslow and the Hierarchy of Needs – Content Model of Motivation – YouTube] https://wwwyoutube.com/watch/v=9hdSLiHaJz8&t=43s

Ferlazzo, Larry. (2017). Educator Week: What is ‘Transfer of Learning’ and How does it Help Students? /[Video]. YouTube. https://www.youtube.com/watch?v=N8QfkT8L9l0&t=215s

Forney ISD: YouTube Video, How We Learn. Retrieved from: https://www.youtube.com/watch?v=wlaG99awCD8

Mayer, J. D., Roberts, R.D., & Barsade, S. G. (2008). Human abilities: Emotional intelligence.

Annu. Rev. Psychol., 59, 507-536.

Pessoa, L. (2009). Cognition and emotion. Scholarpedia, 4(1):4567.

Perkins, D. N. (2018). Play the Whole Game. [YouTube: Play the Whole Game: retrieved from: https://www.youtube.com/watch?v=JRQY01Hhrww&t=349s%5D

Perkins, D. N. (2009). Making learning whole: How seven principles of teaching can transform education. Jossey-Bass.

Sabry, K., & Barker, J. (2009). Dynamic interactive learning systems. Innovations in Education & Teaching International, 46(2), 185-197

Thagard, Paul, “Cognitive Science”, The Stanford Encyclopedia of Philosophy (Spring 2019

Edition), Edward N. Zalta (ed.), URL =<https://plato.stanford.edu/archives/spr2019/entries/cognitive-science/&gt;.

Thomas, Andre. (May 10, 2018). TedxTamu: The Effective Use of Game-Based Learning in Education /[Video] YouTube. https://www.youtube.com/watch?v=-X1m7tf9cRQ&t=8s

Vanderbilt University, Center for Teaching. (n.d.). Principles & frameworks. Teaching and Learning Toolbox for Informed Education. (Blog). (2019, March 15). A-Z of Cognitive Science.

Yale, K. The Power of Motivation: Crash Course.

[YouTube: (72) The Power of Motivation: Crash Course Psychology #17 – YouTubehttps://wwwyoutube.com/watch?v=9hdSLiHaJz8&t=43s

References (Images)

Bell, Kasey. February 26, 2018. How to Push the Boundaries of School with Dynamic Learning. Retrieved from: https://shakeuplearning.com/blog/push-boundaries-school-dynamic-learning/dynamic-learning-2-2/

Dahhan, Noor & De Felice, Fernanda & Munoz, Douglas. (2019). Potentials and Pitfalls of Cross-Translational Models of Cognitive Impairment. Frontiers in Behavioral Neuroscience. 13. 48. 10.3389/fnbeh.2019.00048.

References (Videos)

[YouTube: The Art of Personal Growth: The 5 Learning Theories -YouTube] (August 22, 2021) https://www.youtube.com/wath?v=sAxAegfVd00

[YouTube: Learning Sciences Theories- Behaviorism, Cognitivism, Constructivism-YouTube] https://youtu.be/2e4GsZFgKQo

[YouTube: Seven Reasons to Pilot Game-Based Learning With Your Students-YouTube] Link: https://youtu.be/zPFJQqsATOk

[YouTube: The Importance of Emotions in Learning Link -YouTube] https://youtu.be/eqSoWurDLio

[YouTube: Intro to Psychology: Crash Course Psychology #1-YouTube]Link: https://youtu.be/vo4pMVb0R6M

[YouTube: How We Make Memories: Crash Course Psychology #13-YouTube] Link: https://youtu.be/bSycdIx-C48

[YouTube: 5 Keys to Social and Emotional Learning Success-YouTube] https://youtu.be/DqNn9qWoO1M

[YouTube: Teaching Strategies- Gaining Children’s Attention-YouTube] https://youtu.be/jbNpDq7ZUDY

[YouTube: Preschoolers – Cognitive-YouTube] https://youtu.be/BKJzl8P3pR4

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Andrew Parrella

December 8, 2022

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